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Showing posts from February, 2026

effects can be possible made in reaper

 Oh yes 🔥 you can build MANY creative build-up / glitch / tension effects using similar action logic in REAPER . Here are different effect ideas (just names + short vibe description). Tell me which one you want and I’ll explain how to build it step-by-step. 🔥 BUILD-UP & STUTTER STYLE Reverse Ramp Build → Each repetition gets reversed near the end. Pitch Climb Repeater → Every duplicate goes slightly higher in pitch. Volume Swell Stutter → Repeats get gradually louder. Filter Closing Build → Low-pass filter closes tighter with each step. Machine Gun Burst → Slow → fast → ultra-fast burst at drop. Triplet Acceleration Build → Switch from straight grid to triplet grid. Gate Chop Crescendo → Increasing gate speed like trance builds. Rhythmic Shrink Effect → Item length shrinks gradually each repeat. 🎛 GLITCH & FX STYLE Random Slice Shuffle → Random order micro-glitch effect. Tape Stop Build → Speed slows down gradually. Granular Flicker → Micro slices repeated rapidly. Stere...

buildup in reaper

 The sequence of actions you described is a highly systematic method for creating a rhythmic buildup (often called a "ratchet" or "stutter" effect) by progressively slicing a sample into smaller subdivisions and increasing its repetition rate. Here is an analysis of how this process works, broken down by its logical phases: Phase 1: Establishing the Quarter-Note Pulse (1/4 Grid) The user begins by defining a steady rhythmic foundation. Grid Alignment: By setting the grid to 1/4 and quantizing the item's edges, the user ensures the audio starts and ends perfectly on the beat. Slicing: The Split items at timeline grid action cuts a long audio item into four distinct quarter-note segments per bar. The "Isolation" Logic: To prevent the buildup from sounding "muddy" as it gets faster, the user isolates only the very beginning (the attack) of the sound. They do this by: Moving the slices to a temporary track. Muting all segments and...

Remove Duplicate Notes in Reaper

 Yes, REAPER provides several actions and settings specifically designed to handle and remove overlapping MIDI notes. Depending on whether you want to prevent them while drawing or clean them up afterward, you can use the following methods: 1. The "Remove Duplicate Notes" Action The most direct way to clean up notes drawn exactly on top of each other is through the MIDI Editor Action List : Open the Action List within the MIDI Editor ( Actions > Show action list... ). Search for and run the action: "Remove duplicate notes" . There is also a broader action called "Remove all duplicate events" if you want to clear other overlapping data like CC messages at the same time. 2. Automatic Correction Toggle You can enable a setting that automatically manages overlaps as you work: In the MIDI Editor, go to the Options menu. Select "Automatically correct overlapping notes" . When this toggle is active, REAPER will attempt to prevent or f...

Dynamic Split and Batch item Converet in Reaper

https://youtu.be/qV6HsOFYFeU?si=QVRm6VrN67YX3WDD This video provides a comprehensive tutorial on creating a drum sample library in REAPER, a digital audio workstation (0:00). The process involves recording drum samples from a hardware drum machine and then organizing and exporting them for use within REAPER's ResampleOmatic 5000 sampler (0:06-1:11). Here's a breakdown of the key steps:Recording and initial organization: The presenter begins by showcasing a project where various drum samples—kicks, snares, claps, hi-hats, crashes, and effects—have been recorded sequentially (0:20). Dynamic splitting: The video demonstrates how to use REAPER's "dynamic split" feature to automatically cut individual drum hits into separate items, ensuring each sample is an independent audio file (1:34). This involves adjusting the threshold and trailing pad settings to avoid multiple hits and preserve the sound's decay (2:02-2:46). Batch file conversion: The separate audio items...

ReapSamplOmatic 5000 - note start and note end knobs not responsive to MIDI keyboard

 The issue you are describing with ReaSamplOmatic5000 (RS5K) often occurs because the plugin loses "focus" on the incoming MIDI data or the track settings are not maintaining a constant stream of information from your keyboard. Based on the sources, ensure you have verified the following configurations to keep the "Note start" and "Note end" knobs responsive to your MIDI keyboard: 1. Ensure Track Arming and Input Monitoring For RS5K to "hear" the notes from your MIDI keyboard so it can map them to the knobs, the track must be actively receiving MIDI data. Record Arm: The track containing RS5K must be Record Armed (the red button should be lit). Input Monitoring: You must have Input Monitoring enabled (the speaker icon on the track). If this is off, REAPER may not pass the MIDI signal to the plugin when you are not actively recording. 2. Verify MIDI Input and Channel Settings If the note changes only once and then stops, there might ...

ReaSamplOmatic5000 options

ReaSamplOmatic5000 (RS5K) is REAPER's native sampling plug-in, designed to play back audio samples triggered by MIDI data. It is highly flexible and can be used for everything from simple drum triggering to complex multi-sampled instruments. Core Playback Options Obey note-offs: When this is enabled, the sample will stop playing as soon as the MIDI note is released (Note-Off message). If disabled, the sample will play through its entire length regardless of how long the MIDI note is held, subject to its envelope settings. Max voices: This sets the polyphony (number of simultaneous sounds) the instance can produce. The rotary control allows for 1 to 16 voices , but you can manually type in values up to 128 for samples that need to ring out for a long time, such as cymbal rides. Loop: When enabled, the sample will loop continuously as long as the note is held. You can also set a Loop start offset to begin the loop at a specific point in the file. MIDI and Velocity Mapping ...